To build a machine, you can edit the features of each Polyton. Currently, Mea1 simulates 6 unique particles consisting of 3 rules and 2 types, and 1 special rule although this is just one "instruction set" for a Polyton system.
Use the "Rule" tool 1 to change its Rule, conveyed by its color.
Use the "Type" tool 2 to flip between the two types (see below).
Use the "Set" tool 3 to toggle a node's value.
Use the "Point" tool 4 to rotate a node's input source. Use Shift to rotate the opposite way.
Use the "Select" tool 5 to select nodes for other operations. To select all nodes between two selected, press f (fill). To clear a selection, press q. To use the selected tool on all selection points, press Tab. An area can be instantly edited with Shift + (tool) (right shift can also be assigned other functions).
Press the Play button to start or stop the machine.
Use the Save and Load buttons to store and reuse the current state of the machine.
Hold: a -> a: keep the value of the node.
Echo: a -> x: set the node's value to that of its input.
Check: a -> x_a && x_b: set the node's value to the boolean AND of the two squares it's pointing to. See NAND Logic for more info on how to use this rule!
Mea1 simulates only 2 types: Default, and Flip, which simply reverses the node value after the calculation.
Random Source: a -> random(0, 1)
2024-01-26: Mea0.0
2024-01-27: Mea0.1.0 - speed choices and performance update
2024-01-31: Mea0.1.1 - random source special rule
2024-02-07: Mea0.1.2 - basic keyboard mode, but not practical yet.
2024-02-09: Mea0.2.0 - complete "selection" function. improved keyboard mode, but still has no selection.
2024-02-10: Mea0.2.1 - minor updates: "reset selected tiles", on default and full-keyboard mode